Horus Heresy Codexery

Nurgle's Garden

Life blooms from decay; eternal endurance waits within the rot.

Nurgle's Garden is a domain within the Realm of Chaos, the Warp, associated with the Chaos God of Disease and Decay, Nurgle. In the game Warhammer 40,000: Chaos Gate – Daemonhunters, the Garden is the location where the Bloom's roots are connected. The Grey Knights, led by Kaldor Draigo, travel to the Garden to sever these roots and stop the Bloom. The Garden is also where the Daemon-Primarch Mortarion intends to ambush Draigo, seeking vengeance for past events on the planet Kornovin.

Affiliation
Chaos Undivided / Nurgle
Nature
Ideological Concept / Warp Domain
Era
Horus Heresy
Key Followers
Word Bearers (Early), Plague Marines
Status
Enduring Influence

Lore & Background

In the game's plot, the Garden of Nurgle is revealed as the source of the Bloom, a sector-wide plague spread by five Champions of Nurgle known as the Reapers. Inquisitor Kartha Vakir discovers that defeating the Reapers is not enough, as the Bloom's roots are connected to the Garden within the Realm of Chaos. Kadex Ilkarion, a Daemon-Prince of Nurgle, gloats that the bloom cannot be stopped, but mentions Kaldor Draigo, whose sword was forged by the Emperor himself. Vakir believes Draigo can destroy the roots. The Baleful Edict travels to a planet with high warp energies, and Vakir summons Draigo to inform him of their plans. However, Kadex had tricked them into luring Draigo into a trap set by Mortarion, the Daemon-Primarch of the Death Guard, who intends to ambush Draigo for carving the name of his slain master on Mortarion's heart on Kornovin. It is revealed Mortarion is the Morbus, the being the Bloom was meant to summon.

In Their Own Story

The Grey Knights follow Kadex's soul to the Garden of Nurgle after Vakir sacrifices her soul to act as a psychic beacon. They manage to reinforce Draigo, who is already there. As the Grey Knights battle Mortarion and his minions, Draigo cuts all five of the Bloom's roots. Once the final root is severed, Mortarion flees. The Baleful Edict returns to real-space, while the Grey Knights who fought Mortarion remain in the warp to accompany their Supreme Grandmaster. After the end-credits, a skull containing Kadex's soul is shown, and Kadex declares he will use Vakir's captured soul for his future plans.

Reader's Guide

The Garden of Nurgle is a key location in the game's narrative, serving as the final battleground. To reach it, players must first hunt down three of the five Reapers, then deal with Kadex Ilkarion's attack on the Baleful Edict. After Kadex destroys the Codex Toxicus, Vakir scries his mind and learns the Bloom's roots are in the Garden. The plan involves summoning Kaldor Draigo, who is cursed to wander the Realm of Chaos and can only return to real-space briefly. Players must then travel to a planet with high warp energies to summon Draigo. After discovering Mortarion's trap, the Grey Knights follow Kadex's soul to the Garden, where they fight alongside Draigo against Mortarion. The goal is to cut all five roots of the Bloom, which Draigo accomplishes, forcing Mortarion to flee.

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